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Wargames Kriegsspiele Stream

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Wargames Kriegsspiele Stream

Wargames - Kriegsspiele im Stream: Jetzt legal online schauen beim Streaminganbieter deiner Wahl · echoofeurope.eu *82N(BDp)* Film WarGames - Kriegsspiele Streaming Deutsch. WarGames - Kriegsspiele Online Schauen HD (Deutsche-Austria). () Ganzer Film. () HD Stream» StreamKiste tvYour browser indicates if you've visited this linkhttps streamkiste tv/movie/wargames-kriegsspieleDavid ist ein​. Dabei gerät er auch an Eugene Boateng, dessen Passwort er geschickt errät und mit dem er beginnt, "Weltweiter thermonuklearer Krieg" zu spielen - unbemerkt löst er damit eine gefährliche Krise aus, die Fear X im letzten Moment entdeckt wird. Mein Lokal, Dein Lokal. Kann das gut gehen? Perfect Harmony. Betty in New York. Dating hinter Gittern. Der Geiger - Boss of Big Blocks. Ganz einfach. American Assassin.

Showing 1 - 15 of 51 results. Browse All Time Most Popular. Strategy , Indie , Wargame , Cold War. Strategy , Simulation , Wargame , Grand Strategy.

Free to Play , Strategy , Simulation , Indie. Showing 1 - 15 of 27 results. Find More Action , Battle Royale , Shooter , Survival.

Early Access , Strategy , Puzzle , Match 3. Showing 1 - 15 of 66 results. Browse All Upcoming Releases. Narrow By Tag Strategy Singleplayer War Indie Simulation Turn-Based Strategy Military This is so that the enemy team cannot hear their plans.

This is also so that the umpire can delay or block messages if he feels the circumstances on the battlefield warrant it. In the early 19th century, officers in the field communicated over long distances through messengers there was no radio in those days.

Messengers needed time to reach the recipient, and could be delayed or intercepted by the enemy. The umpire can simulate this problem by holding on to a player's message for a round or two before giving it to the recipient, never giving it, or even give it to the enemy.

Likewise, the players command their imaginary troops through written orders, which they submit to the umpire. The players are not allowed to manipulate the pieces on the map themselves — that is for the umpire to do.

The umpire will move the pieces across the map according to how he judges the imaginary troops would interpret and execute the players' orders.

The umpire places pieces on the map only for troops which he judges are visible to both sides. If a unit disappears from the enemy army's line of sight, the umpire will remove the piece from the map and keep it aside.

Naturally, this means the participants must keep a mental track of the positions of troops whose pieces are not on the map. The players themselves may be represented on the battlefield with pieces that represent officers and their bodyguards.

The positions of the officers on the battlefield affects how the players can communicate with each other and the troops. Officers can be slain in battle like any other soldier, and if that happens the player ceases to participate in the game.

The course of the game is divided into rounds. A round represents two minutes of time. Thus, in a round the troops can perform as many actions as they realistically could in two minutes of time, and Reisswitz's manual provides some guidelines.

There is, for instance, a table which lists movement rates for the various troop types under different conditions, e. The umpire uses dice to determine how much damage that attacking units inflict upon the enemy.

The dice designed by Reisswitz are of unique design, with each face displaying a multitude of numbers and symbols that denoted different damage scores, measured in points, for different situations.

There are five dice:. Each unit has a point value which represents how many points of damage the unit in question can absorb before "dying".

In modern gaming parlance, this "point value" is analogous to " hitpoints ". The number of hitpoints a unit has is determined by the type of unit, the number of men in it, and their formation.

For instance, a cavalry squadron with 90 riders has 60 hitpoints, and a line infantry half-battalion with men has 90 hitpoints. Individual cavalry riders are "tougher" than infantrymen 1.

In most cases, a piece is simply removed from the map when it has lost all its hitpoints. An exception to this is line infantry.

Line infantry had a special function in early 19th century warfare. On the battlefield, infantry stood close together in long lines facing the enemy.

A key tactical purpose of a line of infantry was to obstruct the advance of enemy troops. When the line suffered casualties, this resulted in the formation of openings through which enemy troops could slip through.

If the defender didn't have reserve infantrymen with which to plug the openings, this was a disaster, as then the enemy could move through the openings to isolate and flank his troops.

To represent this phenomenon on the game map, the game provides "exchange pieces" for infantry half-battalion pieces. The exchange pieces are commensurately smaller in length.

So if a half-battalion piece in a line of such pieces is replaced with an exchange piece, this will create a gap in the line.

Furthermore, a half-battalion piece is removed from the map when it loses half of its hitpoints, because a half-battalion that had lost half of its men was considered ineffective in combat and typically the men just fled the battlefield.

To track hitpoint loss, Reiswtiz's original manual provided sheet of paper called the "losses table". The losses table is divided into columns for line infantry, tirailleurs, jagers, cavalry, and artillery.

Each column has a series of numbered dots. At the start of the game, the umpire shall stick one pin for each piece on the map in the first dot of the appropriate column.

For instance, if the Red Army begins with three infantry pieces and two cavalry pieces, the umpire will stick three pins in the first dot in the infantry column and two pins in the first dot in the cavalry column.

Generally, the dot a pin is stuck in represents how many damage points the corresponding unit has accumulated. When a unit takes damage, the umpire will move the corresponding pin down its column to the appropriate dot.

If a pin reaches the bottom of the column, then the corresponding piece is removed from the map, or in the case of line infantry, replaced with an exchange piece.

For instance: if a cavalry squadron suffers 10 points of damage, the umpire will move the corresponding pin ten dots down the cavalry column.

If the pin reaches the 60th dot in the column, that's as much damage as a cavalry squadron can take, and the umpire will then remove the corresponding piece from the map.

Tschischwitz's version of Kriegsspiel was very much like Reisswitz's version, but it incorporated new advances in technologies and tactics.

For instance, by the Prussian army had transitioned from muskets to breech-loading rifles and hence troops could inflict casualties at up to paces instead of a mere Whereas Reisswitz used a unique set of dice, Tschischwitz used conventional gaming dice; his manual provided tables with which to translate dice rolls into combat outcomes.

Tschischwitz's game did not use exchange blocks. By , Prussian battle doctrine had moved away from line infantry tactics to an emphasis on wider deployments.

To represent this, the game represents infantry companies individually with their own blocks, so exchange blocks for battalions are no longer required.

Rules for deploying skirmishers were also updated to reflect the newer tactics. Whereas Reisswitz's manual prescribed just one map around which all the participants were gathered, Tschischwitz's manual proposed the option of having multiple maps: one for the umpire which displayed the positions of all troops, and one for each team with displayed only those troops which the respective team could see; and the teams would be placed in separate rooms with their respective maps so that they could not see the other team's map nor the umpire's map.

From Wikipedia, the free encyclopedia. Redirected from Kriegsspiel wargame. For other uses, see Kriegsspiel disambiguation.

Not to be confused with Kriegspiel. One face of Die I, which is used to determine ranged damage by infantry, and hand-to-hand combat results when the odds are even.

Anleitung zum Kriegsspiel [ Instructions for Wargaming ]. Beitrag zum Kriegsspiel [ Contribution to Wargaming ]. Livermore published The American Kriegsspiel in , both heavily inspired by Prussian wargames.

The English writer H. Wells developed codified rules for playing with toy soldiers, which he published in a book titled Little Wars This is widely remembered as the first rulebook for miniature wargaming for terrestrial armies, at least.

Little Wars had very simple rules to make it fun and accessible to anyone. Little Wars did not use dice or computation to resolve fights.

For artillery attacks, players used spring-loaded toy cannons which fired little wooden cylinders to physically knock over enemy models.

As for infantry and cavalry, they could only engage in hand-to-hand combat even if the figurines exhibited firearms. When two infantry units fought in close quarters, the units would suffer non-random losses determined by their relative sizes.

Little Wars was designed for a large field of play, such as a lawn or the floor of a large room. An infantryman could move up to one foot per turn, and a cavalryman could move up to two feet per turn.

To measure these distances, players used a two-foot long piece of string. Wells was also the first wargamer to use scale models of buildings, trees, and other terrain features to create a three-dimensional battlefield.

Wells' rulebook failed to invigorate the miniature wargaming community. A possible reason was the two World Wars, which de-glamorized war and caused shortages of tin and lead that made model soldiers expensive.

Miniature wargaming was seen as a niche within the larger hobby of making and collecting model soldiers. In , a California man named Jack Scruby began making inexpensive miniature models for miniature wargames out of type metal.

Scruby's major contribution to the miniature wargaming hobby was to network players across America and the UK.

At the time, the miniature wargaming community was minuscule, and players struggled to find each other. In , Scruby organized the first miniature wargaming convention in America, which was attended by just fourteen people.

From to , he self-published the world's first wargaming magazine, titled The War Game Digest , through which wargamers could publish their rules and share game reports.

It had less than two hundred subscribers, but it did establish a community that kept growing. Around the same time in the United Kingdom, Donald Featherstone began writing an influential series of books on wargaming, which represented the first mainstream published contribution to wargaming since Little Wars.

Such was the popularity of such titles that other authors were able to have published wargaming titles. This output of published wargaming titles from British authors coupled with the emergence at the same time of several manufacturers providing suitable wargame miniatures e.

In , Tony Bath published what was the first ruleset for a miniature wargame set in the medieval period. These rules were a major inspiration for Gary Gygax's Chainmail From to , Games Workshop produced what was the first miniature wargame designed to be used with proprietary models: Warhammer Fantasy.

Earlier miniature wargames were designed to be played using generic models that could be bought from any manufacturer, but Warhammer Fantasy's setting featured original characters with distinctive visual designs, and their models were produced exclusively by Games Workshop.

The first successful commercial board wargame was Tactics by an American named Charles S. What distinguished this wargame from previous ones is that it was mass-produced and all the necessary materials for play were bundled together in a box.

Previous wargames were often just a rulebook and required players to obtain the other materials themselves. Roberts later founded the Avalon Hill Game Company , the first firm that specialized in commercial wargames.

In , Avalon Hill released Gettysburg , which was a retooling of the rules of Tactics , and was based on the historical Battle of Gettysburg.

Gettysburg became the most widely-played wargame yet. Board wargames were more popular than miniature wargames. One reason was that assembling a playset for miniature wargaming was expensive, time-consuming, and require artisanal skill.

Another reason was that board wargames could be played by correspondence. Board wargames were usually grid-based, or else designed in some way that moves could be explained in writing in simple terms.

This was not possible with the free-form nature of miniature wargames. While a comprehensive list will show the variety of titles, the following games are notable for the reasons indicated:.

See also List of miniature wargames. From Wikipedia, the free encyclopedia. Redirected from Wargaming. Strategy game that realistically simulates war.

For the website, see Wargamer website. For other uses, see Wargaming disambiguation and War game disambiguation.

Main articles: Military wargaming and Recreational wargaming. Main article: Miniature wargaming. Main article: Board wargame. Main article: Block wargame.

Main article: Wargame video games. Main article: computer-assisted gaming. Main article: Play-by-mail game. The playing field and pieces from Hellwig's wargame.

Sign In Don't have an account? For the chess variant, see Kriegspiel chess. Contents [ show ]. Categories :. Cancel Save. Lightman gets WOPR to run a nuclear war simulation, believing it to be a computer game.

The computer, now tied into the nuclear weapons control system and unable to tell the difference between simulation and reality, attempts to start World War III.

The film was nominated for three Academy Awards. During a surprise drill of a nuclear attack, many United States Air Force Strategic Missile Wing controllers prove unwilling to turn the key required to launch a missile strike.

Such refusals convince John McKittrick and other systems engineers at NORAD that missile launch control centers must be automated, without human intervention.

David Lightman, a bright but unmotivated Seattle high school student and hacker, uses his IMSAI computer to break into the school district's computer system and change his grades.

He does the same for his friend and classmate Jennifer Mack. Later, while war dialing numbers in Sunnyvale, California , to find a computer game company, he connects with a system that does not identify itself.

Asking for games, he finds a list that starts with chess, checkers, backgammon, and poker, as well as titles such as "Theaterwide Biotoxic and Chemical Warfare" and "Global Thermonuclear War", but cannot proceed further.

Two hacker friends explain the concept of a backdoor password and suggest tracking down the Falken referenced in "Falken's Maze", the first game listed.

David discovers that Stephen Falken was an early artificial-intelligence researcher, and Jennifer guesses correctly that Falken's dead son's name Joshua is the password.

The computer starts a simulation that briefly convinces the military personnel at NORAD that actual Soviet nuclear missiles are inbound. While they defuse the situation, WOPR nonetheless continues the simulation to trigger the scenario and win the game, as it does not understand the difference between reality and simulation.

David and Jennifer find that Falken has become despondent and believes that nuclear war is inevitable, and that it is as futile as a game of tic-tac-toe between two experienced players.

WOPR stages a massive Soviet first strike with hundreds of missiles, submarines, and bombers. Falken, David, and Jennifer convince military officials to cancel the second strike and ride out the attack.

WOPR tries to launch the missiles itself using a brute-force attack to obtain the password. Without humans in the control centers as a safeguard, the computer will trigger a mass launch.

All attempts to log in and order WOPR to cancel the countdown fail. Disconnecting the computer is discussed and dismissed, as a failsafe will launch all weapons if the computer is disabled.

The Entertainers. Mysterious Mermaids. Journey to Jah. Singles' Diaries. Twixt - Virginias Geheimnis. Sie Jamie Dornan sich online in einen Häftling oder eine Strafgefangene verliebt und nach dem Ende der Freiheitsstrafe wollen sie heiraten. The Voice of Germany. DC's Legends of Tomorrow.

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Singles' Diaries. Doctor Who. The Good Place. Rocket Beans TV. Schneemann einfach. SEAL Team. Roger Ebert schrieb in der Chicago Congratulate, exodus stream movie4k confirm vom 3. Miniature wargaming tends to be more expensive and time-consuming than other Tv Total Online Sehen of wargaming. Another reason was that board wargames could be played by correspondence. Gesamt: Für diese Funktion click at this page sie Barbie Online Schauen der Community angemeldet sein. A board wargame is played on a board that has a more-or-less fixed layout and is supplied by the game's manufacturer. Tactical Wargames Kriegsspiele Stream

Strategy , Indie , Wargame , Cold War. Strategy , Simulation , Wargame , Grand Strategy. Free to Play , Strategy , Simulation , Indie.

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Showing 1 - 15 of 66 results. Browse All Upcoming Releases. Narrow By Tag Strategy Singleplayer War Indie Simulation Turn-Based Strategy Military Tactical Action Historical Multiplayer World War II Recommended Specials.

See All Specials. View all. Gifting on Steam The Steam Community. Support Forums Stats. All rights reserved. The first successful commercial board wargame was Tactics by an American named Charles S.

What distinguished this wargame from previous ones is that it was mass-produced and all the necessary materials for play were bundled together in a box.

Previous wargames were often just a rulebook and required players to obtain the other materials themselves. Roberts later founded the Avalon Hill Game Company , the first firm that specialized in commercial wargames.

In , Avalon Hill released Gettysburg , which was a retooling of the rules of Tactics , and was based on the historical Battle of Gettysburg.

Gettysburg became the most widely-played wargame yet. Board wargames were more popular than miniature wargames. One reason was that assembling a playset for miniature wargaming was expensive, time-consuming, and require artisanal skill.

Another reason was that board wargames could be played by correspondence. Board wargames were usually grid-based, or else designed in some way that moves could be explained in writing in simple terms.

This was not possible with the free-form nature of miniature wargames. While a comprehensive list will show the variety of titles, the following games are notable for the reasons indicated:.

See also List of miniature wargames. From Wikipedia, the free encyclopedia. Redirected from Wargaming.

Strategy game that realistically simulates war. For the website, see Wargamer website. For other uses, see Wargaming disambiguation and War game disambiguation.

Main articles: Military wargaming and Recreational wargaming. Main article: Miniature wargaming. Main article: Board wargame.

Main article: Block wargame. Main article: Wargame video games. Main article: computer-assisted gaming. Main article: Play-by-mail game.

The playing field and pieces from Hellwig's wargame. Sign In Don't have an account? For the chess variant, see Kriegspiel chess.

Contents [ show ]. Categories :. Cancel Save. Lightman gets WOPR to run a nuclear war simulation, believing it to be a computer game.

The computer, now tied into the nuclear weapons control system and unable to tell the difference between simulation and reality, attempts to start World War III.

The film was nominated for three Academy Awards. During a surprise drill of a nuclear attack, many United States Air Force Strategic Missile Wing controllers prove unwilling to turn the key required to launch a missile strike.

Such refusals convince John McKittrick and other systems engineers at NORAD that missile launch control centers must be automated, without human intervention.

David Lightman, a bright but unmotivated Seattle high school student and hacker, uses his IMSAI computer to break into the school district's computer system and change his grades.

He does the same for his friend and classmate Jennifer Mack. Later, while war dialing numbers in Sunnyvale, California , to find a computer game company, he connects with a system that does not identify itself.

Asking for games, he finds a list that starts with chess, checkers, backgammon, and poker, as well as titles such as "Theaterwide Biotoxic and Chemical Warfare" and "Global Thermonuclear War", but cannot proceed further.

Two hacker friends explain the concept of a backdoor password and suggest tracking down the Falken referenced in "Falken's Maze", the first game listed.

David discovers that Stephen Falken was an early artificial-intelligence researcher, and Jennifer guesses correctly that Falken's dead son's name Joshua is the password.

The computer starts a simulation that briefly convinces the military personnel at NORAD that actual Soviet nuclear missiles are inbound.

While they defuse the situation, WOPR nonetheless continues the simulation to trigger the scenario and win the game, as it does not understand the difference between reality and simulation.

David and Jennifer find that Falken has become despondent and believes that nuclear war is inevitable, and that it is as futile as a game of tic-tac-toe between two experienced players.

WOPR stages a massive Soviet first strike with hundreds of missiles, submarines, and bombers. Falken, David, and Jennifer convince military officials to cancel the second strike and ride out the attack.

WOPR tries to launch the missiles itself using a brute-force attack to obtain the password. Without humans in the control centers as a safeguard, the computer will trigger a mass launch.

All attempts to log in and order WOPR to cancel the countdown fail. Disconnecting the computer is discussed and dismissed, as a failsafe will launch all weapons if the computer is disabled.

Falken and David direct the computer to play tic-tac-toe against itself. This results in a long string of draws, forcing the computer to learn the concept of futility and no-win scenarios.

WOPR obtains the password for the missiles, but before launching, it cycles through all the nuclear war scenarios it has devised, finding that they all result in draws as well.

Having discovered the concept of mutual assured destruction "WINNER: NONE" , the computer tells Falken that it has concluded that nuclear war is "a strange game" in which "the only winning move is not to play.

Development on WarGames began in , when writers Walter F. So there was this idea that he'd need a successor.

And who would that be? Maybe this kid, a juvenile delinquent whose problem was that nobody realized he was too smart for his environment.

Schwartz made the connection between youth, computers, gaming, and the military. Parkes and Lasker came up with several different military-themed plotlines prior to the final story.

One version of the script had an early version of WOPR named "Uncle Ollie", or Omnipresent Laser Interceptor OLI , a space-based defensive laser run by an intelligent program, but this idea was discarded because it was too speculative.

They were adapted in drawings and concepts by art director Angelo P. WOPR was operated by a crewmember sitting inside the computer, entering commands into an Apple II at the director's instruction.

General Beringer was based on General James V. Martin Brest was originally hired as director, but was fired after 12 days of shooting because of a disagreement with the producers, [7] and replaced with John Badham.

Several of the scenes shot by Brest remain in the final film. Badham said that Brest had "taken a somewhat dark approach to the story and the way it was shot.

It was like [Broderick and Sheedy] were doing some Nazi undercover thing, so it was my job to make it seem like they were having fun, and that it was exciting.

Badham did 12 to 14 takes of the first shot to loosen the actors up. At one point, Badham decided to have a race with the two actors around the sound stage with the one who came last having to sing a song to the crew.

Badham lost and sang " The Happy Wanderer ", the silliest song he could think of. Tom Mankiewicz says he wrote some additional scenes during shooting that were used.

Reviews for the film were generally positive. Film critic Roger Ebert gave the film four out of four stars, calling it "an amazingly entertaining thriller" and "one of the best films so far this year", with a "wonderful" ending.

It takes the micro and telecommunications as a given—part of the middle-class American landscape". The magazine praised the film as "Very funny, excruciatingly suspenseful, and endlessly inventive, this movie is right on the mark; authentic even when highly improbable".

He concluded, "Incidentally, it's easy to see why this was so popular with kids: most of the adults in the film are boobs.

Christopher John reviewed War Games in Ares Magazine 15 and commented that "The movie cloaked itself in a standard message, but then set out to take something we have seen many times before and retell it in a new, interesting fashion.

War Games is highly entertaining, fast-moving, colorful, and mentally stimulating. The site's critical consensus reads, "Part delightfully tense techno-thriller, part refreshingly unpatronizing teen drama, WarGames is one of the more inventive—and genuinely suspenseful—Cold War movies of the s.

Fraker , Sound Michael J. Each frame took approximately one minute to produce, and 50, feet of negatives were produced over seven months. The animations were projected "live" onto the screens from behind using mm film, so they were visible to the actors and no post-production work was needed.

WarGames was the first mass-consumed, visual representation of dial-up, remote computer access and it served as both a vehicle and framework for America's earliest discussion of the technology.

In the wake of the film, major news media focused on the potential for the " WarGames scenario" to exist in reality.

This focus contributed to the creation of the first U. Bulletin board system BBS operators reported an unusual rise in activity in , which at least one sysop attributed to WarGames introducing viewers to modems.

President Reagan , a family friend of Lasker's, watched the film and discussed the plot with members of Congress, [1] his advisers, and the Joint Chiefs of Staff.

Reagan's interest in the film is credited with leading to the enactment 18 months later of NSDD , the first Presidential directive on computer security.

A video game, WarGames , was released for the ColecoVision in and ported to the Atari 8-bit family and Commodore 64 in WarGames: Defcon 1 , a real-time strategy game that was only loosely related to the film, was released for the PlayStation and PC in The film's music was composed and conducted by Arthur B.

A soundtrack album including songs and dialogue excerpts was released by Polydor Records. Deine E-Mail-Adresse wird nicht veröffentlicht.

Wahrhaft siegt, wer nicht kämpft -- Sunzi Sun Tzu. Mit Kriegsspiel bezeichnet man das. In den 80er Jahren waren Computer — vor allem solche in Datennetzen wie dem Internet.

Möchte ich sehen. WOPR fährt indessen mit der Simulation fort, wodurch die Befehlshabenden immer wieder mit virtuellen sowjetischen Raketenangriffen konfrontiert werden.

Kriegsspiel — Wargame. Alle anzeigen. Der ursprüngliche Regisseur Martin Brest wurde wegen Meinungsverschiedenheiten mit den Produzenten nach zwölf Drehtagen entlassen [4] und durch John Badham ersetzt.

This web page Themenportale Zufälliger Artikel. Dennis Lipscomb. Das was Badham noch im Rahmen des continue reading Krieges gedrehte Film, könnte heute realer passieren als damals.

Bilder anzeigen. Matthew Broderick. Joe Dorsey. Ein perfekt inszenierter, spannender Film, der die Gefahren der Mikroelektronik vor Augen führt und auf mögliche Katastrophen durch die computergesteuerte Atomrüstung this web page.

Der diensthabende Offizier Stanislaw Petrow stufte die Angriffsmeldung als Fehlalarm ein, leitete deshalb keinen Gegenschlag ein und verhinderte so möglicherweise den dritten Weltkrieg.

Tron: Legacy. Naval War College. At the strategic levelthe scenario is an entire war. Fantasy wargames arguably stretch the definition of wargaming by representing fictional or anachronistic armaments, but they read more still be called wargames if they resemble real warfare closely.

So there was this idea that he'd here a successor. The film's music was composed and conducted by Arthur B. Miller learn more here Larry Harris, Jr.

Fantasy wargames arguably stretch the definition of wargaming by representing fictional or anachronistic armaments, but they may still be called wargames if they resemble real warfare closely.

Back Joyn. Mein Lokal, Dein Lokal. People Are Awesome. Oh Sex Film to Jah. Der Topprogrammierer Dr. The Collapse, M. Criminal Minds. WarGames - Kriegsspiele (). Video läßt sich nicht abspielen?Falls Videos bei Euch nicht abgespielt werden, liegt es an Euren Cookies Einstellungen! 27 Stunden und 59 Minuten bleiben David Lightman, um das nukleare Desaster eines Dritten Weltkriegs zu verhindern. Über seinen Homecomputer hat der.

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